Worfflow
The game's development began with world-building in Blender, where I crafted every detail of this underwater universe. Drawing inspiration from scientific research and natural whale songs (particularly those featured in Judy Collins' "Farewell to Tarwathie"), I developed custom shaders that capture the otherworldly quality of deep ocean environments.
The visual design emphasizes filtered sunlight and muted colors, creating an atmosphere where light dances through the waters and marine life moves with hypnotic grace.
While the game primarily unfolds in submarine depths, players can also explore the world above the waves. These contrasting environments are linked by a unified aesthetic that suggests the interconnectedness of all natural worlds. Currently, I'm focusing on perfecting the whale songs - the spiritual and mechanical core of the gameplay experience.
(This personal project remains in active development.)
To be continued 💖